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muffintopcollective

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A member registered Jan 19, 2024

Recent community posts

That was a really funny glitch. What was happening there was that the movement system "remembered" which direction you were holding by the time the transition to the next level began. Consequently, you were forced to move up into the room against your will.

I enjoyed your stream a lot, and I'll be sure to address the issues you brought up.

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I have been deemed worthy by John Alchemickal

Can you give a video if possible? When you find a pit, start recording and jump over it repeatedly until you trigger the glitch.

Knockback is definitely a thing, but if you're slashing at a group of enemies they'll just get knocked back into each other and absorb the force completely. Seems like an issue with the physics engine.

You are meant to activate WP with left shift. I'm not sure why enter is doing it.

All of the controls are listed on the game page, but it looks like more people are downloading straight from the jam. I might patch in a controls screen.

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The kick feels too weak to be an effective combat option once you're out of ammo. It comes out slowly, doesn't do much damage, and usually leaves a long window for the enemy to hit you themselves once you get close enough to use it. Too much risk for too little reward.

Apart from that, I love the setting, and the gameplay feels snappy and retro as it should. The decision to use projectile bullets instead of hitscan was great; dodging them feels satisfying and adds depth to the combat loop. Well done!

Thank you. Though the game is meant to be hard and fast-paced, I do agree that the difficulty curve is overtuned right now. I already have some plans to address it, like slowing down the enemies' attacks. Is there anything else in particular that makes it daunting?

Hold RMB. Any attacks you input in that state will shoot the bow.